top of page

Gaming Application

ESPORTS

ESports is a new form of wagering that is wildly popular with the elusive millennial market.  ESports pits video gamers against each other in head to head play, and also through multi-person tournament style formats.  


The gamers can bet against each other, and observers, who are not actually participating in the tournament, can also wager on who they think will win.  The ESports phenomenon is already extremely popular through-out Asia and Europe, and is on a huge growth trajectory in the United States.  Experts believe illegal wagering handle will rise to 23 billion by 2020, so it makes sense to regulate it in a pari-mutuel fashion. 


With this invention, an ESports betting operator will be able to offer their customers the ability to use Multiplier points to lower the host’s predetermined base take-out rate.  The list of games currently subject to ESports wagering is virtually unlimited, and will grow exponentially.  For example, let’s say there is an ESports tournament being held in Singapore (the host).  Bettors from around the world, who are allowed to bet into the pool, can watch and bet on who they think will win the tournament.  With a world-wide fan base, the betting handle could be millions of dollars on a single match at any given time.  

Giving a gambler the ability to modify their personal take-out rate can give that bettor and bet operator a great advantage.

Esports narrow bw.jpg
ESports: Feature
bottom of page